Audio Reactive Mesh
A downloadable soundtrack
This video illustrates the Heavy compiler with Pure Data patches in Unity to generate procedural, reactive audio. The mesh is regenerated to a new height after the sound is sampled which creates a moving mesh that reacts to the music. The Heavy plugins communicate in-game values (such as player speed) to influence the speed of the music or sounds played.
Status | Released |
Category | Soundtrack |
Author | Aaron Vuong |
Download
Download
Dreams of Desert Sheep Unity Recording.mp4 20 MB
Leave a comment
Log in with itch.io to leave a comment.